Showing posts with label freeze64. Show all posts
Showing posts with label freeze64. Show all posts

Thursday, 26 December 2019

Xmas Demo Released

The Xmas demo was emailed to Freeze64 subscribers on Christmas Eve, so I guess it's fine to post this here now, doubly so since it has appeared in 'cracked' from on CSDb!




If you would like to play the demo, you can download it here...

If you want to play a 'cracked' version by TRIAD, with some built-in cheats, you can grab that from CSDb here...

Next diary entry...

Thursday, 19 December 2019

Xmas Demo Complete

Since the last entry, I've been working on a couple of entries for the 'Intro Creation Competition' over at CSDb (see here and here), so work on the Chiller 2 Xmas demo for Freeze64 came to a bit of a standstill.

To make up for this, the last few days have been spent preparing the demo for Vinny.  All that really needed doing was working out some coordinate locations for the cross to move to once collected.  I ended up doing this in work on a printed screen grab of the demo level.  The photo below shows the scrappy piece of paper with the screen coordinates on!


As an afterthought and in the sprit of making things extra Christmassy, I edited the charset to include some holly for the title screen and a snowman for the demo level.  Those look a little like this...



Also, in last post I apologised for the short, repetitive music.  Gone!  I've written a short piece of music especially for this Xmas demo based on 'God Rest You Merry, Gentlemen', also know as 'Tidings of Comfort and Joy'.  I did try to make it sound 'scary' in keeping with the game theme; hey, it was the best I could do in the short time I had!

In not wanting to give away too much of the game early on, I've taken the decision to only include 1 enemy type, the ghost which moves along very simple paths.  All other enemy sprites have been removed from the sprite bank!  I've also only included the boy as a playable character along with removing some 'dangerous' scenery.  I've taken the liberty of adding a simple demo complete message as well, should you collect all 20 crosses.

The demo has been tested on a real C64c, with the game engine holding up quite well in the demo.  It appears I have learned how to code 6502 to some extent this year!

Vinny should be emailing out a special subscribers only 16 page Freeze64 email issue on Christmas Eve, with the Chiller 2 demo attached!  The announcement for this can be found on Twitter here...

Next diary entry...

Thursday, 28 November 2019

FREEZE64 Christmas Demo

A few days ago, Vinny, who writes the really rather excellent C64 fanzine 'FREEZE64', messaged me on Twitter asking for a few screen grabs of Chiller 2 in action.  He is going to send an email out to his subscribers on Christmas Eve and will include some information about the game, along with said screen grabs.  He will also publish the URL of this blog to the "wider world".  Up to this point he is one of a very small, select group of trusted people who even know that this humble dev diary exists.

I should say at this point that Vinny has been very supportive "behind the scenes", offering lots of encouragement and interest.  Because of this support, I thought it might be a good idea to offer him an exclusive download as a thank you.

So currently, I'm stripping out all code pertaining to everything other than the title screen, level 1 and any display routines.  The result will be the first playable demo of Chiller 2.  I am limiting some things because I don't want to give too much away in this demo.  Thus, only a partial charset is included with the minimum number of sprites needed.  The music is a very early version of the main title screen music and amounts to about 10 seconds worth on a repeating loop.  If you play the demo and it drives you mad, tough!

As a bit of an afterthought, since this demo is an exclusive Xmas gift from FREEZE64 to it's subscribers and also riffing on the FREEZE title, I've decided to make the text in the demo white and various hues of blue, while adding settled snow and ice to the forest level.  I've also altered the "Chiller 2" sprites on the title screen to read "FREEZE64".  Why am I explaining this? Surely some images would be better!





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